CIS 463: Game Engine Design

Prerequisite: CIS 360; C or Better

General Education requirement: Natural Science Technology

Design and implementation of core backbone of video game components. Unlike CIS 464 Game Design, this course does not focus on game content, but rather on creation of the components that facilitate game content. Such topics include resource management, 2D and 3D graphics, physics, rigid body collision detection, human computer interaction, network framework, artificial intelligence waypoint systems, and how to pool them all together into one eloquent package - a game engine.

Course information

3.00 credits
Section 01: Undergraduate Lecture
Location: Dion 311

Class: #8322

Tue, Jan 19, 2021 - Wed, Apr 28, 2021


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