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faculty

Nathaniel Otto Metzger

Associate Teaching Professor

Media Arts

Contact

508-910-6896

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College of Visual & Performing Arts 155

Education

The Vermont College of Fine ArtsMFA in Visual Culture
The New England Institute of ArtBS in Media Arts

Teaching

Courses

The major studios involve intensive work and research in the student's area of concentration. Students investigate the aesthetic, conceptual, technical, and structural properties of chosen media through an individualized study program developed under the guidance of their major advisors. Through questioning and experimentation, students are expected to consolidate technique with the development of strong, expressive ideas. Informal critiques and individualized discussions are scheduled.

Introduction to 3D modeling and texture mapping. This studio course introduces fundamental modeling practices including polygonal modeling, UV mapping, surface development, lighting, and rendering. Emphasis is placed on hands-on projects, technical foundations, and visual development skills for animation, game design, and digital media.

Introduction to 3D modeling and texture mapping. This studio course introduces fundamental modeling practices including polygonal modeling, UV mapping, surface development, lighting, and rendering. Emphasis is placed on hands-on projects, technical foundations, and visual development skills for animation, game design, and digital media.

Concept art for game artists and animators. In this course, students will learn industry-standard techniques and pipelines for the creation of concept art for films and games.

Concept art for game artists and animators. In this course, students will learn industry-standard techniques and pipelines for the creation of concept art for films and games.

Digital sculpting for game artists and animators. This course covers the fundamentals of digital sculpting using industry-standard software techniques and pipelines for the creation of digital characters, creatures, and assets. 

Study under the supervision of a faculty member in an area covered in a regular course not currently being offered. Conditions and hours to be arranged.

Exploration, development and instruction in digital illustration techniques. Demonstrations and exercises of the skills will be performed in class, and assignments will apply these toward pictorial communication. No prior experience in digital rendering is necessary, but suitable hardware and software are required.

Otto is an artist and educator with a background in 2D animation, 3D modeling, concept art, and digital illustration. He's worked professionally with studios like Marvel, Blizzard, and Games Workshop, and now gets to share that industry experience with students. In his role as instructor, he emphasizes both the technical skills artists need to work in a professional environment as well as the development of the practical habits of thought and action that will take us from where we are to where we wish to be.

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