faculty
Nathaniel Otto Metzger
Associate Teaching Professor
Media Arts
Contact
508-910-6896
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College of Visual & Performing Arts 155
Education
| The Vermont College of Fine Arts | MFA in Visual Culture |
| The New England Institute of Art | BS in Media Arts |
Teaching
Courses
The major studios involve intensive work and research in the student's area of concentration. Students investigate the aesthetic, conceptual, technical, and structural properties of chosen media through an individualized study program developed under the guidance of their major advisors. Through questioning and experimentation, students are expected to consolidate technique with the development of strong, expressive ideas. Informal critiques and individualized discussions are scheduled.
Introduction to 3D modeling and texture mapping. This studio course introduces fundamental modeling practices including polygonal modeling, UV mapping, surface development, lighting, and rendering. Emphasis is placed on hands-on projects, technical foundations, and visual development skills for animation, game design, and digital media.
Digital sculpting for game artists and animators. This course covers the fundamentals of digital sculpting using industry-standard software techniques and pipelines for the creation of digital characters, creatures, and assets.
An in depth exploration of 3D digital animation. Storyboards, rigging, principals of animation, as well as virtual lighting and camera operation will be addressed. Students will create a short 3D animation.
Study under the supervision of a faculty member in an area covered in a regular course not currently being offered. Conditions and hours to be arranged.
Study under the supervision of a faculty member in an area not otherwise part of the discipline's course offerings. Conditions and hours to be arranged.