faculty
Michael Rutkowski
Assistant Teaching Professor
Media Arts
Contact
508-999-8546
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College of Visual & Performing Arts 360A
Teaching
Courses
Introduction to game design. Principles of Game Design focuses on the exploration and production of meaningful and playful experiences. Emphasis on game mechanics, rules, prototyping and play-testing.
Introduction to the fundamentals of 3D digital modeling and animation. Students will storyboard, design and produce a short portfolio quality 3D animation. Projects include story and character development as well as the analysis of natural forms and their associated motions.
Introduction to Digital Games. Visual Design for Games emphasizes the design and production of game assets and documentation. The course includes the creation of concept art, playable and non-playable characters, environments and level design. Students will produce playable prototypes constructed within a game engine.
Art and design production for digital games. Game Design focuses on the creation of animations, graphic user interfaces and the use of story for interactive games. Students will design, create, and build game art assets using digital applications for drawing and game creation.
An in depth exploration of 3D digital animation. Storyboards, rigging, principals of animation, as well as virtual lighting and camera operation will be addressed. Students will create a short 3D animation.
Intensive study of game art and design. Game Studio's emphasis is placed on the development of collaborative and team-based game production. Game projects result in game design documentation which are supported by varying types of collateral such as: drawings; storyboards; animatics, interactive and game design documents; 3D models, digital paintings.
Research
Research activities
- Independent Game Development as both a form of art therapy and creative storytelling expression.
Research interests
- Video Game Development
Greetings Human! I am an academic independent video game developer and artist with an emphasis on creating interactive scenes through symbolized environment building and storytelling via video games. My artistic influences and inspirations come from german romanticism, the concept of the investigative sublime as well as early 2000's 3D platformer video games. My use of video games as my current medium of practice allows me to explore my artistic expression, themes of mental anguish and discovery in an immersive manner. This allows my audience to connect deeper through my gameplay and interpretive levels.