Skip to main content.
Shawn Towne

faculty

Shawn Towne

Associate Professor

Art & Design

Contact

508-910-6626

508-910-6977

qrmulc>sk_qqb,cbs

College of Visual & Performing Arts 353A

Education

2007Lesley UniversityMFA
2000University of Massachusetts DartmouthBFA
1999University of Massachusetts DartmouthBFA

Teaching

  • Animation & Game Arts

Teaching

Programs

Teaching

Courses

Introduction to game design. Principles of Game Design focuses on the exploration and production of meaningful and playful experiences. Emphasis on game mechanics, rules, prototyping and play-testing.

Introduction to game design. Principles of Game Design focuses on the exploration and production of meaningful and playful experiences. Emphasis on game mechanics, rules, prototyping and play-testing.

Introduction to game design. Principles of Game Design focuses on the exploration and production of meaningful and playful experiences. Emphasis on game mechanics, rules, prototyping and play-testing.

Study under the supervision of a faculty member in an area covered in a regular course not currently being offered. Conditions and hours to be arranged.

Special topics in animation and game arts. Topics may include Programming for Visual Artists, Virtual Reality Design, Visual FX, and Web Design among others. Course can be repeated with change of content.

Special topics in animation and game arts. Topics may include Programming for Visual Artists, Virtual Reality Design, Visual FX, and Web Design among others. Course can be repeated with change of content.

Intensive study of game art and design. Game Studio¿s emphasis is placed on the development of collaborative and team-based game production. Game projects result in game design documentation which are supported by varying types of collateral such as: drawings; storyboards; animatics, interactive and game design documents; 3D models, digital paintings.

Intensive study of game art and design. Game Studio¿s emphasis is placed on the development of collaborative and team-based game production. Game projects result in game design documentation which are supported by varying types of collateral such as: drawings; storyboards; animatics, interactive and game design documents; 3D models, digital paintings.

Conclusion of a year-long course of study during which each student will complete a capstone project reflecting desired area(s) of concentration to be included in a public show of Capstone projects. Students will model, texture, animate, render, script, etc. as necessary to complete production for their Game and Animation projects.

Conclusion of a year-long course of study during which each student will complete a capstone project reflecting desired area(s) of concentration to be included in a public show of Capstone projects. Students will model, texture, animate, render, script, etc. as necessary to complete production for their Game and Animation projects.

Research

Research interests

  • Game Art & Design
  • Generative Art
  • Video Art

Additional links

      Back to top of screen