AGA 247: 3D Digital Modeling - fall
Prerequisite: Animation / Game Arts majors and minors
General Education requirement: Cultural & Artistic Literacy
Introduction to 3D modeling and texture mapping. This studio course introduces fundamental modeling practices including polygonal modeling, UV mapping, surface development, lighting, and rendering. Emphasis is placed on hands-on projects, technical foundations, and visual development skills for animation, game design, and digital media.
| Class# | Sct | Type | Seats | Units | ||||
|---|---|---|---|---|---|---|---|---|
| 13564 | 01 | Studio | 20 | 3.00 | ||||
| Days | Start | End | Location | |||||
| MON TUE WED THU FRI SAT | 9:00 AM EDT | 11:50 AM EDT | Visual & Perf Arts 263 | |||||
| Instructor: Nathaniel Otto Metzger | Class status: O | |||||||
| Prerequisite: Animation / Game Arts majors and minors | ||||||||
| Enrollment Section | ||||||||
| Class instruction mode: In Person | ||||||||